![]() It is similar to NetBeans and Microsoft Visual Studio, but it is lighter and lacks some of their features. With this in mind, let’s review the two options. MonoDevelop is a C# open source IDE for Windows and macOS. ![]() However, there is one important part which is lost in their comparison: Both IDE solutions are perfectly capable of creating great Unity games! ![]() Indeed, MonoDevelop and Visual Studio have their Pros and Cons. You won’t fail as a game developer for not using Visual Studio any more than you would fail as a novelist if you shrug off Microsoft Word. However, selecting a code editor really doesn’t need to be a soul-crushing dilemma. Yes, yes – this notion seems strange when the overwhelming consensus online is that there must be a Highlander type of battle to the death. ![]() Let me put your mind at ease: it doesn’t matter all that much which IDE (integrated development environment) you start with. And since a lot of the posted opinions are contradictory, a starting developer in Unity can become anxious about which code editor is the right choice. Devotional praise and heated vitriol are spilling over the keyboards □. If you’ve ever researched the Unity MonoDevelop vs Visual Studio controversy on the programming forums, you already know how passionate developers can be about their favorite tools.
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